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” DM: “Sure, knock yourself out.” Player: “27.” DM: “Wow, that’s a really good roll.

Originally, I wrote this long, rambling introduction about picking a role-playing system to run modern-era mystery games and about arguments with people about binary skill systems and why I personally prefer the freedom binary systems afford over things with narrative dice pools and hippie-dippie drama point bulls$&%. When you start looking at mystery gaming, most of the issues (apart from the big one about how to structure a mystery story) are really about using the game’s skill system to its fullest potential.

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It doesn’t matter what skill or ability score the player thinks his PC should roll; what matters is what the PC is actually doing in the world and what the PC is hoping to accomplish.

“I’ll give the door a solid, standing kick.” “I get a running start and jump over the chasm.” “I subtly offer the guard a bribe to let us pass.” The DM will ask for rolls as appropriate or determine the result some other way.

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